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	<title>Comments on: Balancing Uniqueness and Uniformity in Knowledge Work</title>
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	<link>http://www.mcgeesmusings.net/2010/06/24/balancing-uniqueness-and-uniformity-in-knowledge-work/</link>
	<description>"The cure for boredom is curiosity. There is no cure for curiosity." - Dorothy Parker</description>
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		<title>By: McGee&#8217;s Musings : How better thinking about deliverables leads to better knowledge work results</title>
		<link>http://www.mcgeesmusings.net/2010/06/24/balancing-uniqueness-and-uniformity-in-knowledge-work/comment-page-1/#comment-104122</link>
		<dc:creator>McGee&#8217;s Musings : How better thinking about deliverables leads to better knowledge work results</dc:creator>
		<pubDate>Wed, 22 Sep 2010 22:06:20 +0000</pubDate>
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		<description>[...] Path #2: Balance uniqueness and uniformity [...]</description>
		<content:encoded><![CDATA[<p>[...] Path #2: Balance uniqueness and uniformity [...]</p>
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		<title>By: Stephen Bounds</title>
		<link>http://www.mcgeesmusings.net/2010/06/24/balancing-uniqueness-and-uniformity-in-knowledge-work/comment-page-1/#comment-103607</link>
		<dc:creator>Stephen Bounds</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:32:03 +0000</pubDate>
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		<description>Hi Jim,

Nice article.  I was particularly taken by your comparison of artists and their patrons to knowledge workers and their clients -- I&#039;ve reflected on this similarity a little more on my blog: http://bounds.net.au/node/52</description>
		<content:encoded><![CDATA[<p>Hi Jim,</p>
<p>Nice article.  I was particularly taken by your comparison of artists and their patrons to knowledge workers and their clients &#8212; I&#8217;ve reflected on this similarity a little more on my blog: <a href="http://bounds.net.au/node/52" rel="nofollow">http://bounds.net.au/node/52</a></p>
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		<title>By: Jim</title>
		<link>http://www.mcgeesmusings.net/2010/06/24/balancing-uniqueness-and-uniformity-in-knowledge-work/comment-page-1/#comment-103593</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 25 Jun 2010 11:51:58 +0000</pubDate>
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		<description>Deliverables still have a potential role in knowledge work I suspect. It can serve as a sort of milestone/progress marker in an effort that would otherwise be too amorphous. It&#039;s another one of those subtle shifts in meaning in a work world that generally doesn&#039;t think too highly of subtlety.

I agree that you are on to something in looking at software developers as a model for knowledge workers. I&#039;ve been thinking along the same lines and your post looks like it will help move my thinking along. Thanks for pointing it out</description>
		<content:encoded><![CDATA[<p>Deliverables still have a potential role in knowledge work I suspect. It can serve as a sort of milestone/progress marker in an effort that would otherwise be too amorphous. It&#8217;s another one of those subtle shifts in meaning in a work world that generally doesn&#8217;t think too highly of subtlety.</p>
<p>I agree that you are on to something in looking at software developers as a model for knowledge workers. I&#8217;ve been thinking along the same lines and your post looks like it will help move my thinking along. Thanks for pointing it out</p>
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		<title>By: Simon Bostock</title>
		<link>http://www.mcgeesmusings.net/2010/06/24/balancing-uniqueness-and-uniformity-in-knowledge-work/comment-page-1/#comment-103584</link>
		<dc:creator>Simon Bostock</dc:creator>
		<pubDate>Fri, 25 Jun 2010 08:56:35 +0000</pubDate>
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		<description>Yep - the deliverable&#039;s raison d&#039;etre is the ability to get paid. I think you&#039;re right to label this as a relic of industrialism and an obsession with replication.

I was interested to see Dave Gray&#039;s Xplane team emphasise &#039;modularity&#039; as one of their core values, recently:
http://hypergogue.posterous.com/xplane-culture-map-things-we-didnt-want-to-lo

There&#039;s a subtle &#039;crafty&#039; difference between &#039;reuse&#039; and &#039;replication&#039; that I like but can&#039;t put my finger on.

I&#039;ve kind of tried here:
http://infinitelyorthogonal.blogspot.com/2009/08/software-and-rediscovery-of-joy-of.html</description>
		<content:encoded><![CDATA[<p>Yep &#8211; the deliverable&#8217;s raison d&#8217;etre is the ability to get paid. I think you&#8217;re right to label this as a relic of industrialism and an obsession with replication.</p>
<p>I was interested to see Dave Gray&#8217;s Xplane team emphasise &#8216;modularity&#8217; as one of their core values, recently:<br />
<a href="http://hypergogue.posterous.com/xplane-culture-map-things-we-didnt-want-to-lo" rel="nofollow">http://hypergogue.posterous.com/xplane-culture-map-things-we-didnt-want-to-lo</a></p>
<p>There&#8217;s a subtle &#8216;crafty&#8217; difference between &#8216;reuse&#8217; and &#8216;replication&#8217; that I like but can&#8217;t put my finger on.</p>
<p>I&#8217;ve kind of tried here:<br />
<a href="http://infinitelyorthogonal.blogspot.com/2009/08/software-and-rediscovery-of-joy-of.html" rel="nofollow">http://infinitelyorthogonal.blogspot.com/2009/08/software-and-rediscovery-of-joy-of.html</a></p>
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